Part of my responsibilities for Meliora Islands was to design the look and feel of the game's enemies together with our character artist, Lotta Andriesse.
https://www.artstation.com/lottaandriesse
While she was responsible for the actual enemies themselves, I was responsible for their architecture, props, and weapons.
I created concept art, blockouts, and substances and oversaw final asset production by our intern, Luca Vermeulen.
https://www.artstation.com/loektie